Tutorial 2 (Week 3) Animation


For this weeks tutorial, i implemented the animation from last week's self study in blender and used it in Unity. 
The main purpose for this tutorial was to learn how to transfer the animation created in blender in to Unity so the character can do stuff. 

The character in this tutorial can walk, look around (weirdly), and be idle (do nothing). These are achived by writing scripts. 

The tutorial then added a door and an empty object to detect when the character is near the door, which will trigger the door to disapear when the character collides with the door (empty object in front of the door, just to be more techinical). 

The result:


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